Term | History |
1 | Became a Explorer at age 18 |
1 | Perform an exemplary service for the scouts. |
2 | Continued as Explorer at age 22 |
2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 | Became a Intelligence at age 26 |
3 | Rewarded for a successful mission. |
4 | Continued as Intelligence at age 30 |
4 | Nearly killed. Owe 7,500 for medical bills. |
5 | Became a Broker at age 34 |
5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
6 | Voluntarily left Broker |
6 | Became a Journalist at age 38 |
6 | Public opinion turns on you. |
7 | Became a Scavenger at age 42 |
7 | Find valuable salvage. |
7 | Promoted to rank 1 |
8 | Aging Crisis. Owe 40,000 for medical bills. |
8 | Continued as Scavenger at age 46 |
8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
9 | Retired at age 50 |
9 | Victim of a crime |
10 | Aging Crisis. Owe 40,000 for medical bills. |
10 | Moved to a new world. |
11 | Aging Crisis. Owe 30,000 for medical bills. |
11 | Betrayal. Convert an Ally into a Rival or Enemy. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Betrayal. Convert an Ally into a Rival or Enemy. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 50,000 for medical bills. |