Term | History |
1 | Became a Pirate at age 18 |
1 | Is now a Lackey |
1 | Involved in the planning of an impressive heist. |
1 | Promoted to rank 1 |
1 | Is now a Henchman |
2 | Continued as Pirate at age 22 |
2 | Involved in a feud with a rival criminal organization. |
2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 | Forced to muster out. |
3 | Became a Corporate Agent at age 26 |
3 | Befriended by a senior agent. |
4 | Continued as Corporate Agent at age 30 |
4 | Rewarded for a successful mission. |
4 | Promoted to rank 1 |
4 | Is now a Agent |
5 | Continued as Corporate Agent at age 34 |
5 | Go undercover to investigate an enemy. |
5 | You gain experience in a technical field as a computer operator or surveyor. |
5 | Promoted to rank 2 |
5 | Is now a Field Agent |
6 | Continued as Corporate Agent at age 38 |
6 | Given specialist training in vehicles. |
6 | Forced to muster out. |
7 | Became a Physician at age 42 |
7 | Good fortune |
8 | Voluntarily left Physician |
8 | Became a Barbarian at age 46 |
8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 | Switched to Wanderer at age 50 |
9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 | Switched to Thief at age 54 |
10 | You commit a legendary crime. |
10 | Promoted to rank 1 |
11 | Continued as Thief at age 58 |
11 | You commit a legendary crime. |
11 | Promoted to rank 2 |
12 | Aging Crisis. Owe 20,000 for medical bills. |