Term | History |
1 | Became a Merchant Marine at age 18 |
1 | Is now a Crewman |
1 | Embroiled in legal trouble. |
1 | Promoted to rank 1 |
1 | Is now a Senior Crewman |
2 | Continued as Merchant Marine at age 22 |
2 | Gained a contact. |
2 | Promoted to rank 2 |
2 | Is now a 4th Officer |
3 | Continued as Merchant Marine at age 26 |
3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
4 | Continued as Merchant Marine at age 30 |
4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
5 | Became a Artist at age 34 |
5 | Gain a patron in the arts. Gain an Ally |
5 | Promoted to rank 1 |
6 | Continued as Artist at age 38 |
6 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 | Continued as Artist at age 42 |
7 | Join homeworld’s celebrity circles |
8 | Continued as Artist at age 46 |
8 | Works is especially well received and popular, making you a minor celebrity |
8 | Promoted to rank 2 |
9 | Continued as Artist at age 50 |
9 | Expose or are involved in a scandal of some sort. |
10 | Became a Line/Crew at age 54 |
10 | Is now a Crewman |
10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
11 | Continued as Line/Crew at age 58 |
11 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Retired at age 62 |
12 | Good fortune |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Betrayal. Convert an Ally into a Rival or Enemy. |
14 | Aging Crisis. Owe 40,000 for medical bills. |
14 | Gained a contact. |
15 | Aging Crisis. Owe 60,000 for medical bills. |
15 | Gained a contact. |
16 | Aging Crisis. Owe 10,000 for medical bills. |