Term | History |
1 | Became a Artist at age 18 |
1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 | Became a Engineer/Gunner at age 22 |
2 | Is now a Crewman |
2 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
3 | Became a Star Marine at age 26 |
3 | Is now a Marine |
3 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
4 | Became a Barbarian at age 30 |
4 | Lightly injured, no permanent damage. Fully recovered. |
5 | Became a Corporate at age 34 |
5 | Betrayal. Convert an Ally into a Rival or Enemy. |
5 | Forced to muster out. |
6 | Switched to Scavenger at age 38 |
6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
7 | Switched to Wanderer at age 42 |
7 | Promoted to rank 1 |
8 | Aging Crisis. Owe 60,000 for medical bills. |
8 | Continued as Wanderer at age 46 |
8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 | Retired at age 50 |
9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | Betrayal. Convert an Ally into a Rival or Enemy. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Victim of a crime |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 | Aging Crisis. Owe 50,000 for medical bills. |
15 | Good fortune |
16 | Aging Crisis. Owe 40,000 for medical bills. |