Able Spacehand Jose Kelley permalink

Age Sex Str Dex End Int Edu Soc
48 7 (0) 8 (0) 4 (-1) 10 (1) 6 (0) 5 (-1)
Energetic
 
Skills
Astrogation 0
Carouse 0
Diplomat 1
Drive 0
Flyer (Airship) 1
Flyer (Rotor) 1
Gun Combat 0
Mechanic 1
Pilot 0
Stealth 0
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Courier 0 3
Drifter Wanderer 0 1
Entertainer Artist 0 1
Agent Law Enforcement Rookie 0 1
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Continued as Courier at age 22
2Perform an exemplary service for the scouts.
3Continued as Courier at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Became a Wanderer at age 30
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Artist at age 34
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6Became a Law Enforcement at age 38
6Is now a Rookie
6Severely injured. Fully recovered. Owe 5,000 for medical bills.
7Became a Line/Crew at age 42
7Is now a Crewman
7Commanding officer takes an interest in your career.
7Attempt at commissioned failed.
7Forced to continue current assignment
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand