Term | History |
1 | Became a Pirate at age 18 |
1 | Is now a Lackey |
1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
2 | Became a Wanderer at age 22 |
2 | Survived a risky adventure but gained nothing. |
2 | Promoted to rank 1 |
3 | Continued as Wanderer at age 26 |
3 | Scarred. |
3 | Promoted to rank 2 |
4 | Continued as Wanderer at age 30 |
4 | Find valuable salvage. |
5 | Continued as Wanderer at age 34 |
5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 | Became a Intelligence at age 38 |
6 | Given specialist training in vehicles. |
6 | Promoted to rank 1 |
6 | Is now a Agent |
7 | Continued as Intelligence at age 42 |
7 | Given specialist training in vehicles. |
7 | Promoted to rank 2 |
7 | Is now a Field Agent |
8 | Continued as Intelligence at age 46 |
8 | Accepted a deal with criminal or other figure under investigation. |
9 | Switched to Scavenger at age 50 |
9 | Gained a contact. |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Continued as Scavenger at age 54 |
10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Retired at age 58 |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 | Aging Crisis. Owe 30,000 for medical bills. |