Crewman Juan Arch permalink

Age Sex Str Dex End Int Edu Soc Psi
67 2 (-2) 1 (-2) 3 (-1) 5 (-1) 6 (0) 4 (-1) 7 (0)
Suspicious
 
Skills
Advocate 1
Animals 0
Art 0
Broker 1
Clairvoyance 0
Deception 2
Drive 0
Gun Combat 0
Gun Combat 1
Persuade 1
Recon 0
Stealth 2
Steward 0
Streetwise 2
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 5
Drifter Barbarian 0 1
Navy Flight Crewman 0 1
Entertainer Performer 0 1
Merchant Broker 1 2
Merchant Free Trader 0 1
Rogue Enforcer 1 1
 
TermHistory
1Became a Wanderer at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
2Continued as Wanderer at age 22
2Amnesia.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Attempted a risky adventure and was wildly successful.
3Promoted to rank 2
4Continued as Wanderer at age 30
4Find valuable salvage.
5Continued as Wanderer at age 34
5Suffer from a life-threatening illness.
6Switched to Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Flight at age 42
7Is now a Crewman
7You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
8Became a Performer at age 46
8You are forced out because of censorship or controversy. What truth did you get too close to?
9Became a Broker at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
9Promoted to rank 1
10Continued as Broker at age 54
10Scarred.
11Switched to Free Trader at age 58
11Imperial trade restrictions force you out of business.
12Became a Enforcer at age 62
12Scarred. Owe 5,000 for medical bills.
12Promoted to rank 1
13Aging Crisis. Owe 10,000 for medical bills.