Admiral Karla Jørgensen permalink

Age Sex Str Dex End Int Edu Soc
79 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 10 (1)
Boring, Interested, Fretful
 
Skills
Astrogation 1
Athletics (Dexterity) 2
Carouse 1
Diplomat 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 2
Engineer (Life Support) 4
Engineer (M-drive) 1
Engineer (Power) 2
Flyer (Grav) 1
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Heavy Weapons 0
Jack-of-all-Trades 1
Language 0
Leadership 1
Mechanic 2
Medic 0
Melee (Blade) 1
Pilot (Small craft) 1
Pilot (Spacecraft) 2
Recon 0
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Senior Scout 3 7
Navy Engineer/Gunner Admiral 6 / 2 8
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Spent the college years partying.
1Dropped out of military academy.
2Became a Courier at age 18
2Spend several years jumping from world to world in your scout ship.
3Voluntarily left Courier
3Became a Engineer/Gunner at age 22
3Is now a Crewman
3Special assignment or duty on board ship.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 26
4Vessel participates in a diplomatic mission.
4Gain a contact.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 30
5Display heroism in battle, saving the whole ship.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 34
6Advanced training in a specialist field
6Promoted to Engineer/Gunner officer rank 3
6Is now a Lieutenant
7Continued as Engineer/Gunner at age 38
7Vessel participates in a notable military engagement.
7Promoted to Engineer/Gunner officer rank 4
7Is now a Commander
8Continued as Engineer/Gunner at age 42
8Refuse to abuse your position for profit
8Promoted to Engineer/Gunner officer rank 5
8Is now a Captain
9Continued as Engineer/Gunner at age 46
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Engineer/Gunner officer rank 6
9Is now a Admiral
10Continued as Engineer/Gunner at age 50
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11Returned to Courier at age 54
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Courier at age 58
12Spend several years jumping from world to world in your scout ship.
12Promoted to rank 1
12Is now a Scout
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Courier at age 62
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Courier at age 66
14Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
14Forced to continue current assignment
14Promoted to rank 2
15Aging Crisis. Owe 20,000 for medical bills.
15Continued as Courier at age 70
15Your ship is ambushed by enemy vessels. You successfully ran to the jump point.
15Promoted to rank 3
15Is now a Senior Scout
16Aging Crisis. Owe 40,000 for medical bills.
16Continued as Courier at age 74
16You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
17Aging Crisis. Owe 50,000 for medical bills.