Term | History |
1 | Entered Army Academy at age 18 |
1 | Spent the college years partying. |
1 | Dropped out of military academy. |
2 | Became a Courier at age 18 |
2 | Spend several years jumping from world to world in your scout ship. |
3 | Voluntarily left Courier |
3 | Became a Engineer/Gunner at age 22 |
3 | Is now a Crewman |
3 | Special assignment or duty on board ship. |
3 | Promoted to Engineer/Gunner rank 1 |
3 | Is now a Able Spacehand |
4 | Continued as Engineer/Gunner at age 26 |
4 | Vessel participates in a diplomatic mission. |
4 | Gain a contact. |
4 | Promoted to Engineer/Gunner rank 2 |
4 | Is now a Petty Officer, 3rd class |
5 | Continued as Engineer/Gunner at age 30 |
5 | Display heroism in battle, saving the whole ship. |
5 | Commissioned in Navy/Engineer/Gunner |
5 | Is now a Ensign |
5 | Promoted to Engineer/Gunner officer rank 2 |
5 | Is now a Sublieutenant |
6 | Continued as Engineer/Gunner at age 34 |
6 | Advanced training in a specialist field |
6 | Promoted to Engineer/Gunner officer rank 3 |
6 | Is now a Lieutenant |
7 | Continued as Engineer/Gunner at age 38 |
7 | Vessel participates in a notable military engagement. |
7 | Promoted to Engineer/Gunner officer rank 4 |
7 | Is now a Commander |
8 | Continued as Engineer/Gunner at age 42 |
8 | Refuse to abuse your position for profit |
8 | Promoted to Engineer/Gunner officer rank 5 |
8 | Is now a Captain |
9 | Continued as Engineer/Gunner at age 46 |
9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 | Promoted to Engineer/Gunner officer rank 6 |
9 | Is now a Admiral |
10 | Continued as Engineer/Gunner at age 50 |
10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
11 | Returned to Courier at age 54 |
11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Continued as Courier at age 58 |
12 | Spend several years jumping from world to world in your scout ship. |
12 | Promoted to rank 1 |
12 | Is now a Scout |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Continued as Courier at age 62 |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | Continued as Courier at age 66 |
14 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
14 | Forced to continue current assignment |
14 | Promoted to rank 2 |
15 | Aging Crisis. Owe 20,000 for medical bills. |
15 | Continued as Courier at age 70 |
15 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
15 | Promoted to rank 3 |
15 | Is now a Senior Scout |
16 | Aging Crisis. Owe 40,000 for medical bills. |
16 | Continued as Courier at age 74 |
16 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
17 | Aging Crisis. Owe 50,000 for medical bills. |