Term | History |
1 | Became a Thief at age 18 |
1 | Involved in a feud with a rival criminal organization. |
2 | Continued as Thief at age 22 |
2 | You spend months in the dangerous criminal underworld. |
3 | Continued as Thief at age 26 |
3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
4 | Became a Performer at age 30 |
4 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
5 | Continued as Performer at age 34 |
5 | Refused to criticise a questionable political leader on your homeworld. |
5 | Promoted to rank 1 |
6 | Voluntarily left Performer |
6 | Became a Engineer/Gunner at age 38 |
6 | Is now a Crewman |
6 | Vessel participates in a diplomatic mission. |
6 | Attempt at commissioned failed. |
7 | Continued as Engineer/Gunner at age 42 |
7 | Gained a contact. |
8 | Continued as Engineer/Gunner at age 46 |
8 | Vessel participates in a notable military engagement. |
8 | Promoted to Engineer/Gunner rank 1 |
8 | Is now a Able Spacehand |
9 | Continued as Engineer/Gunner at age 50 |
9 | Special assignment or duty on board ship. |
9 | Promoted to Engineer/Gunner rank 2 |
9 | Is now a Petty Officer, 3rd class |
10 | Continued as Engineer/Gunner at age 54 |
10 | Special assignment or duty on board ship. |
10 | Promoted to Engineer/Gunner rank 3 |
10 | Is now a Petty Officer, 2nd class |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Continued as Engineer/Gunner at age 58 |
11 | A new romantic starts. Gain an Ally. |
11 | Forced to muster out. |
12 | Aging Crisis. Owe 60,000 for medical bills. |
12 | Retired at age 62 |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 50,000 for medical bills. |