Term | History |
1 | Became a Colonist at age 18 |
1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
2 | Continued as Colonist at age 22 |
2 | Your business expands, your corporation grows, or the colony thrives. |
2 | Forced to muster out. |
3 | Became a Barbarian at age 26 |
3 | A new romantic starts. Gain an Ally. |
4 | Continued as Barbarian at age 30 |
4 | Lightly injured, no permanent damage. Fully recovered. |
5 | Became a Engineer/Gunner at age 34 |
5 | Is now a Crewman |
5 | A new romantic starts. Gain an Ally. |
5 | Promoted to Engineer/Gunner rank 1 |
5 | Is now a Able Spacehand |
6 | Continued as Engineer/Gunner at age 38 |
6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 | Promoted to Engineer/Gunner rank 2 |
6 | Is now a Petty Officer, 3rd class |
7 | Continued as Engineer/Gunner at age 42 |
7 | Vessel participates in a diplomatic mission. |
7 | Gain a contact. |
8 | Continued as Engineer/Gunner at age 46 |
8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 | Aging Crisis. Owe 30,000 for medical bills. |
9 | Retired at age 50 |
9 | Betrayal. Convert an Ally into a Rival or Enemy. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | A new romantic starts. Gain an Ally. |
11 | Aging Crisis. Owe 10,000 for medical bills. |