Term | History |
1 | Became a Corporate at age 18 |
1 | You gain experience in a technical field as a computer operator or surveyor. |
1 | Promoted to rank 1 |
2 | Continued as Corporate at age 22 |
2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 | Became a Engineer/Gunner at age 26 |
3 | Is now a Crewman |
3 | A new romantic starts. Gain an Ally. |
3 | Promoted to Engineer/Gunner rank 1 |
3 | Is now a Able Spacehand |
4 | Continued as Engineer/Gunner at age 30 |
4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 | Promoted to Engineer/Gunner rank 2 |
4 | Is now a Petty Officer, 3rd class |
5 | Continued as Engineer/Gunner at age 34 |
5 | Display heroism in battle, saving the whole ship. |
5 | Commissioned in Navy/Engineer/Gunner |
5 | Is now a Ensign |
5 | Promoted to Engineer/Gunner officer rank 2 |
5 | Is now a Sublieutenant |
6 | Continued as Engineer/Gunner at age 38 |
6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 | Promoted to Engineer/Gunner officer rank 3 |
6 | Is now a Lieutenant |
7 | Continued as Engineer/Gunner at age 42 |
7 | Vessel participates in a diplomatic mission. |
7 | Gain a contact. |
7 | Promoted to Engineer/Gunner officer rank 4 |
7 | Is now a Commander |
8 | Continued as Engineer/Gunner at age 46 |
8 | Vessel participates in a diplomatic mission. |
8 | Forced to muster out. |
9 | Became a Merchant Marine at age 50 |
9 | Is now a Crewman |
9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | Continued as Merchant Marine at age 54 |
10 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 | Promoted to rank 1 |
10 | Is now a Senior Crewman |
11 | Aging Crisis. Owe 10,000 for medical bills. |