Term | History |
1 | Became a Courier at age 18 |
1 | You discover a world, item or information of worth to the Imperium. |
1 | Promoted to rank 1 |
1 | Is now a Scout |
2 | Continued as Courier at age 22 |
2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
2 | Gain 2 Contacts. Gain 2 Enemies. |
3 | Entered Army Academy at age 26 |
3 | Made lifelong friends. Gain 2 Allies. |
3 | Dropped out of military academy. |
4 | Continued as Courier at age 26 |
4 | Serve as the courier for an important message from the Imperium. |
5 | Continued as Courier at age 30 |
5 | Spend several years jumping from world to world in your scout ship. |
6 | Continued as Courier at age 34 |
6 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 | Became a Thief at age 38 |
7 | Involved in the planning of an impressive heist. |
7 | Promoted to rank 1 |
8 | Continued as Thief at age 42 |
8 | Involved in the planning of an impressive heist. |
8 | Promoted to rank 2 |
9 | Continued as Thief at age 46 |
9 | Moved to a new world. |
9 | Promoted to rank 3 |
10 | Continued as Thief at age 50 |
10 | Involved in a gambling ring. |
10 | Promoted to rank 4 |
11 | Continued as Thief at age 54 |
11 | Gained a contact. |
11 | Promoted to rank 5 |
12 | Continued as Thief at age 58 |
12 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Retired at age 62 |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | A new romantic starts. Gain an Ally. |
15 | Aging Crisis. Owe 60,000 for medical bills. |
15 | Gained a contact. |
16 | Aging Crisis. Owe 20,000 for medical bills. |
16 | Betrayal. Convert an Ally into a Rival or Enemy. |
17 | Aging Crisis. Owe 10,000 for medical bills. |