Term | History |
1 | Became a Surveyor at age 18 |
1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
2 | Continued as Surveyor at age 22 |
2 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
3 | Became a Corporate Agent at age 26 |
3 | An investigation takes on a dangerous turn. |
3 | Lightly injured, no permanent damage. Fully recovered. |
3 | Promoted to rank 1 |
3 | Is now a Agent |
4 | Voluntarily left Corporate Agent |
4 | Became a Wanderer at age 30 |
4 | You do not know what happened to you. There is a gap in your memory. |
5 | Became a Enforcer at age 34 |
5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 | Switched to Scavenger at age 38 |
6 | Moved to a new world. |
6 | Forced to muster out. |
7 | Switched to Explorer at age 42 |
7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
7 | Gain 3 Contacts. Gain 1 Enemies. |
8 | Became a Free Trader at age 46 |
8 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 | Returned to Wanderer at age 50 |
9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
10 | Aging Crisis. Owe 20,000 for medical bills. |
10 | Retired at age 54 |
10 | Victim of a crime |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Injured. Fully recovered. Owe 5,000 for medical bills. |
14 | Aging Crisis. Owe 10,000 for medical bills. |
14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 | Aging Crisis. Owe 20,000 for medical bills. |
15 | A new romantic starts. Gain an Ally. |
16 | Aging Crisis. Owe 20,000 for medical bills. |