Term | History |
1 | Became a Wanderer at age 18 |
1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 | Became a Corporate at age 22 |
2 | Hard times caused by a lack of interstellar trade costs you your job. |
3 | Became a Surveyor at age 26 |
3 | Nearly killed. Owe 40,000 for medical bills. |
4 | Became a Artist at age 30 |
4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
5 | Switched to Explorer at age 34 |
5 | Psychologically damaged by your time in the scouts. |
6 | Returned to Wanderer at age 38 |
6 | Attacked by enemies that you easily defeat. |
6 | Gain Enemy if you don't already have one. |
6 | Promoted to rank 1 |
7 | Voluntarily left Wanderer |
7 | Became a Line/Crew at age 42 |
7 | Is now a Crewman |
7 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
8 | Became a Physician at age 46 |
8 | Win a prestigious prize for your work. |
8 | Promoted to rank 1 |
9 | Aging Crisis. Owe 20,000 for medical bills. |
9 | Continued as Physician at age 50 |
9 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Continued as Physician at age 54 |
10 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
10 | Promoted to rank 2 |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Continued as Physician at age 58 |
11 | Assigned to work on a secret project for a patron or organisation. |
12 | Continued as Physician at age 62 |
12 | Refuse to join a cheat in some fashion. |
12 | Promoted to rank 3 |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Continued as Physician at age 66 |
13 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
13 | Promoted to rank 4 |
14 | Aging Crisis. Owe 60,000 for medical bills. |