Able Spacehand Leo Mills permalink

Age Sex Str Dex End Int Edu Soc
47 6 (0) 5 (-1) 6 (0) 6 (0) 2 (-2) 7 (0)
Merciful, Strong
 
Skills
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 1
Deception 0
Diplomat 2
Drive 0
Electronics 0
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Turret) 1
Investigate 0
Mechanic 1
Medic 0
Pilot 0
Recon 1
Science 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Army Infantry Private 0 1
Drifter Wanderer 0 1
Navy Flight Able Spacehand 1 1
Citizen Corporate 1 2
Scout Surveyor Scout 1 1
 
TermHistory
1Became a Scientist at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Infantry at age 22
2Is now a Private
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Wanderer at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Flight at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Promoted to Flight rank 1
4Is now a Able Spacehand
5Voluntarily left Flight
5Became a Corporate at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Corporate at age 38
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Became a Surveyor at age 42
7Spend several years jumping from world to world in your scout ship.
7Promoted to rank 1
7Is now a Scout