Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | Refuse to abuse your position for profit |
2 | Forced to continue current assignment |
2 | Promoted to Engineer/Gunner rank 2 |
2 | Is now a Petty Officer, 3rd class |
3 | Continued as Engineer/Gunner at age 26 |
3 | Good fortune |
3 | Promoted to Engineer/Gunner rank 3 |
3 | Is now a Petty Officer, 2nd class |
4 | Continued as Engineer/Gunner at age 30 |
4 | Display heroism in battle, saving the whole ship. |
4 | Commissioned in Navy/Engineer/Gunner |
4 | Is now a Ensign |
4 | Promoted to Engineer/Gunner officer rank 2 |
4 | Is now a Sublieutenant |
5 | Continued as Engineer/Gunner at age 34 |
5 | Vessel participates in a diplomatic mission. |
5 | Gain a contact. |
5 | Forced to muster out. |
6 | Became a Pirate at age 38 |
6 | Is now a Lackey |
6 | A job goes wrong, forcing you to flee off-planet. |
7 | Returned to Engineer/Gunner at age 42 |
7 | Advanced training in a specialist field |
7 | Promoted to Engineer/Gunner officer rank 3 |
7 | Is now a Lieutenant |
8 | Continued as Engineer/Gunner at age 46 |
8 | Advanced training in a specialist field |
8 | Promoted to Engineer/Gunner officer rank 4 |
8 | Is now a Commander |
8 | Forced to muster out. |
9 | Aging Crisis. Owe 60,000 for medical bills. |
9 | Retired at age 50 |
9 | A new romantic starts. Gain an Ally. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Betrayal. Convert an Ally into a Rival or Enemy. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Good fortune |
12 | Aging Crisis. Owe 60,000 for medical bills. |