Term | History |
1 | Became a Line/Crew at age 18 |
1 | Is now a Crewman |
1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 | Became a Merchant Marine at age 22 |
2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
2 | Forced to continue current assignment |
2 | Promoted to rank 1 |
2 | Is now a Senior Crewman |
3 | Continued as Merchant Marine at age 26 |
3 | Befriend a useful ally in one sphere. Gain an Ally. |
3 | Promoted to rank 2 |
3 | Is now a 4th Officer |
4 | Continued as Merchant Marine at age 30 |
4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 | Became a Thief at age 34 |
5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
5 | Forced to muster out. |
6 | Became a Wanderer at age 38 |
6 | You do not know what happened to you. There is a gap in your memory. |
7 | Switched to Engineer/Gunner at age 42 |
7 | Vessel participates in a diplomatic mission. |
8 | Aging Crisis. Owe 30,000 for medical bills. |
8 | Voluntarily left Engineer/Gunner |
8 | Retired at age 46 |
8 | Victim of a crime |
9 | Aging Crisis. Owe 30,000 for medical bills. |
9 | Moved to a new world. |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Gained a contact. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 30,000 for medical bills. |