Term | History |
1 | Became a Line/Crew at age 18 |
1 | Is now a Crewman |
1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 | Became a Thief at age 22 |
2 | A crime lord considers you his protégé. |
3 | Voluntarily left Thief |
3 | Switched to Engineer/Gunner at age 26 |
3 | Advanced training in a specialist field |
3 | Forced to continue current assignment |
3 | Promoted to Engineer/Gunner rank 1 |
3 | Is now a Able Spacehand |
4 | Continued as Engineer/Gunner at age 30 |
4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 | Promoted to Engineer/Gunner rank 2 |
4 | Is now a Petty Officer, 3rd class |
5 | Continued as Engineer/Gunner at age 34 |
5 | Vessel participates in a notable military engagement. |
5 | Promoted to Engineer/Gunner rank 3 |
5 | Is now a Petty Officer, 2nd class |
6 | Continued as Engineer/Gunner at age 38 |
6 | You join a gambling circle on board. |
6 | Promoted to Engineer/Gunner rank 4 |
6 | Is now a Petty Officer, 1st class |
7 | Continued as Engineer/Gunner at age 42 |
7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
7 | Forced to muster out. |
8 | Became a Field Researcher at age 46 |
8 | Your work is sabotaged by unknown parties. You start again from scratch. |
9 | Continued as Field Researcher at age 50 |
9 | Nearly killed. Owe 20,000 for medical bills. |
10 | Became a Law Enforcement at age 54 |
10 | Is now a Rookie |
10 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Retired at age 58 |
11 | Gained a contact. |
12 | Aging Crisis. Owe 20,000 for medical bills. |