Term | History |
1 | Became a Infantry at age 18 |
1 | Is now a Private |
1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 | Promoted to Infantry rank 1 |
1 | Is now a Lance Corporal |
2 | Voluntarily left Infantry |
2 | Became a Merchant Marine at age 22 |
2 | Is now a Crewman |
2 | Given advanced training in a specialist field |
2 | Promoted to rank 1 |
2 | Is now a Senior Crewman |
3 | Continued as Merchant Marine at age 26 |
3 | Bankrupted by a rival. Gain the other trader as a Rival. |
4 | Became a Corporate Agent at age 30 |
4 | An investigation takes on a dangerous turn. |
4 | Promoted to rank 1 |
4 | Is now a Agent |
5 | Continued as Corporate Agent at age 34 |
5 | Given specialist training in vehicles. |
5 | Promoted to rank 2 |
5 | Is now a Field Agent |
6 | Continued as Corporate Agent at age 38 |
6 | Given specialist training in vehicles. |
6 | Promoted to rank 3 |
7 | Voluntarily left Corporate Agent |
7 | Became a Courier at age 42 |
7 | Perform an exemplary service for the scouts. |
8 | Voluntarily left Courier |
8 | Became a Pirate at age 46 |
8 | Is now a Lackey |
8 | Involved in a gambling ring. |
8 | Promoted to rank 1 |
8 | Is now a Henchman |
9 | Continued as Pirate at age 50 |
9 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Retired at age 54 |
10 | Moved to a new world. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | Contact with Government. |
14 | Aging Crisis. Owe 20,000 for medical bills. |