Term | History |
1 | Became a Explorer at age 18 |
1 | Psychologically damaged by your time in the scouts. |
2 | Became a Physician at age 22 |
2 | Make a breakthrough in your field. |
2 | Promoted to rank 1 |
3 | Continued as Physician at age 26 |
3 | Advanced training in a specialist field. |
4 | Continued as Physician at age 30 |
4 | Work leads to a considerable breakthrough. |
4 | Promoted to rank 2 |
5 | Continued as Physician at age 34 |
5 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 | Became a Worker at age 38 |
6 | Spent time maintaining and using heavy vehicles. |
7 | Voluntarily left Worker |
7 | Switched to Courier at age 42 |
7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 | Became a Wanderer at age 46 |
8 | Moved to a new world. |
8 | Promoted to rank 1 |
9 | Continued as Wanderer at age 50 |
9 | Attacked by enemies that you easily defeat. |
9 | Gain Enemy if you don't already have one. |
9 | Promoted to rank 2 |
10 | Continued as Wanderer at age 54 |
10 | Drafted into Merchant Marine |
11 | Became a Merchant Marine at age 58 |
11 | Is now a Crewman |
12 | Continued as Merchant Marine at age 62 |
12 | Given advanced training in a specialist field |
13 | Continued as Merchant Marine at age 66 |
13 | Given advanced training in a specialist field |
13 | Forced to muster out. |
14 | Returned to Explorer at age 70 |
14 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
15 | Aging Crisis. Owe 50,000 for medical bills. |
15 | Retired at age 74 |
15 | Moved to a new world. |
16 | Aging Crisis. Owe 40,000 for medical bills. |