Term | History |
1 | Became a Corporate Agent at age 18 |
1 | Advanced training in a specialist field. |
2 | Continued as Corporate Agent at age 22 |
2 | Go undercover to investigate an enemy. |
2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 | Continued as Corporate Agent at age 26 |
3 | Go undercover to investigate an enemy. |
3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
3 | Promoted to rank 1 |
3 | Is now a Agent |
4 | Continued as Corporate Agent at age 30 |
4 | Rewarded for a successful mission. |
4 | Promoted to rank 2 |
4 | Is now a Field Agent |
5 | Continued as Corporate Agent at age 34 |
5 | You go above and beyond the call of duty. |
5 | Promoted to rank 3 |
6 | Continued as Corporate Agent at age 38 |
6 | Go undercover to investigate an enemy. |
6 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
6 | Forced to muster out. |
7 | Became a Administrator at age 42 |
7 | Is now a Assistant |
7 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
7 | Promoted to rank 1 |
7 | Is now a Clerk |
8 | Continued as Administrator at age 46 |
8 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 | Promoted to rank 2 |
8 | Is now a Supervisor |
9 | Continued as Administrator at age 50 |
9 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
10 | Continued as Administrator at age 54 |
10 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 | Promoted to rank 3 |
10 | Is now a Manager |