Term | History |
1 | Became a Ground Assault at age 18 |
1 | Is now a Marine |
1 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
1 | Cover for the commander and gain an Ally. |
1 | Promoted to Ground Assault rank 1 |
1 | Is now a Lance Corporal |
2 | Voluntarily left Ground Assault |
2 | Became a Wanderer at age 22 |
2 | Offered job by a patron. Now owe him a favor. |
3 | Became a Dilettante at age 26 |
3 | Is now a Wastrel |
3 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 | Continued as Dilettante at age 30 |
4 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
4 | Promoted to rank 1 |
5 | Continued as Dilettante at age 34 |
5 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 | Forced to continue current assignment |
5 | Promoted to rank 2 |
5 | Is now a Ingrate |
6 | Continued as Dilettante at age 38 |
6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
6 | Promoted to rank 3 |
7 | Voluntarily left Dilettante |
7 | Became a Field Researcher at age 42 |
7 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
8 | Became a Merchant Marine at age 46 |
8 | Is now a Crewman |
8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
8 | Promoted to rank 1 |
8 | Is now a Senior Crewman |
9 | Continued as Merchant Marine at age 50 |
9 | Moved to a new world. |
9 | Promoted to rank 2 |
9 | Is now a 4th Officer |
10 | Continued as Merchant Marine at age 54 |
10 | Betrayal. Convert an Ally into a Rival or Enemy. |
10 | Promoted to rank 3 |
10 | Is now a 3rd Officer |
11 | Continued as Merchant Marine at age 58 |
11 | Embroiled in legal trouble. |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | Continued as Merchant Marine at age 62 |
12 | Risk your fortune on a possibility lucrative deal and win. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Continued as Merchant Marine at age 66 |
13 | Make an unexpected connection outside your normal circles. Gain a Contact. |
13 | Forced to muster out. |
14 | Aging Crisis. Owe 20,000 for medical bills. |
14 | Retired at age 70 |
14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 | Aging Crisis. Owe 50,000 for medical bills. |
15 | Encounter a Psionic institute. |
15 | Tested for psionic powers |
16 | Aging Crisis. Owe 30,000 for medical bills. |