Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Contact with Government. |
1 | Commissioned in Navy/Engineer/Gunner |
1 | Is now a Ensign |
1 | Forced to continue current assignment |
1 | Promoted to Engineer/Gunner officer rank 2 |
1 | Is now a Sublieutenant |
2 | Continued as Engineer/Gunner at age 22 |
2 | Betrayal. Convert an Ally into a Rival or Enemy. |
3 | Continued as Engineer/Gunner at age 26 |
3 | Moved to a new world. |
3 | Promoted to Engineer/Gunner officer rank 3 |
3 | Is now a Lieutenant |
4 | Continued as Engineer/Gunner at age 30 |
4 | Advanced training in a specialist field |
4 | Promoted to Engineer/Gunner officer rank 4 |
4 | Is now a Commander |
5 | Continued as Engineer/Gunner at age 34 |
5 | Special assignment or duty on board ship. |
5 | Promoted to Engineer/Gunner officer rank 5 |
5 | Is now a Captain |
6 | Voluntarily left Engineer/Gunner |
6 | Became a Merchant Marine at age 38 |
6 | Is now a Crewman |
6 | A new romantic starts. Gain an Ally. |
7 | Continued as Merchant Marine at age 42 |
8 | Continued as Merchant Marine at age 46 |
8 | Moved to a new world. |
8 | Promoted to rank 1 |
8 | Is now a Senior Crewman |
9 | Continued as Merchant Marine at age 50 |
9 | A new romantic starts. Gain an Ally. |
9 | Promoted to rank 2 |
9 | Is now a 4th Officer |
10 | Continued as Merchant Marine at age 54 |
10 | Make an unexpected connection outside your normal circles. Gain a Contact. |
10 | Forced to muster out. |
11 | Became a Wanderer at age 58 |
11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 | Returned to Engineer/Gunner at age 62 |
12 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | Retired at age 66 |
13 | Birth or Death involving a family member or close friend. |
14 | Aging Crisis. Owe 60,000 for medical bills. |