Term | History |
1 | Became a Courier at age 18 |
1 | Spend several years jumping from world to world in your scout ship. |
2 | Continued as Courier at age 22 |
2 | Serve as the courier for an important message from the Imperium. |
2 | Promoted to rank 1 |
2 | Is now a Scout |
3 | Continued as Courier at age 26 |
3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
3 | Psychologically damaged by your time in the scouts. |
4 | Continued as Courier at age 30 |
4 | Spend several years jumping from world to world in your scout ship. |
5 | Continued as Courier at age 34 |
5 | Perform an exemplary service for the scouts. |
6 | Aging Crisis. Owe 50,000 for medical bills. |
6 | Continued as Courier at age 38 |
6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
6 | Forced to muster out. |
7 | Retired at age 42 |
7 | Gained a contact. |
8 | A new romantic starts. Gain an Ally. |
9 | Aging Crisis. Owe 30,000 for medical bills. |
9 | Good fortune |
10 | Victim of a crime |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Moved to a new world. |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
15 | Aging Crisis. Owe 30,000 for medical bills. |
15 | Birth or Death involving a family member or close friend. |
16 | Aging Crisis. Owe 30,000 for medical bills. |