Term | History |
1 | Became a Explorer at age 18 |
1 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
2 | Continued as Explorer at age 22 |
2 | Perform an exemplary service for the scouts. |
2 | Promoted to rank 1 |
2 | Is now a Scout |
3 | Continued as Explorer at age 26 |
3 | Spend several years jumping from world to world in your scout ship. |
3 | Promoted to rank 2 |
4 | Continued as Explorer at age 30 |
4 | You spend a great deal of time on the fringes of Charted Space. |
4 | Gain a contact in an alien race. |
5 | Continued as Explorer at age 34 |
5 | Spend several years jumping from world to world in your scout ship. |
5 | Forced to continue current assignment |
5 | Promoted to rank 3 |
5 | Is now a Senior Scout |
6 | Continued as Explorer at age 38 |
6 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 | Promoted to rank 4 |
7 | Continued as Explorer at age 42 |
7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
7 | Injured. Fully recovered. Owe 1,250 for medical bills. |
7 | Promoted to rank 5 |
7 | Forced to muster out. |
8 | Switched to Courier at age 46 |
8 | You discover a world, item or information of worth to the Imperium. |
8 | Promoted to rank 1 |
8 | Is now a Scout |
9 | Continued as Courier at age 50 |
9 | Gained a contact. |
10 | Continued as Courier at age 54 |
10 | Spend several years jumping from world to world in your scout ship. |
10 | Forced to muster out. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Retired at age 58 |
11 | Birth or Death involving a family member or close friend. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
13 | Aging Crisis. Owe 40,000 for medical bills. |