Term | History |
1 | Became a Law Enforcement at age 18 |
1 | Is now a Rookie |
1 | Befriended by a senior agent. |
1 | Promoted to rank 1 |
1 | Is now a Corporal |
2 | Continued as Law Enforcement at age 22 |
2 | Go undercover to investigate an enemy. |
2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
3 | Continued as Law Enforcement at age 26 |
3 | Hard times caused by a lack of interstellar trade costs you your job. |
4 | Became a Merchant Marine at age 30 |
4 | Is now a Crewman |
4 | A good deal ensures you are living the high life for a few years. |
4 | Forced to continue current assignment |
4 | Promoted to rank 1 |
4 | Is now a Senior Crewman |
5 | Continued as Merchant Marine at age 34 |
5 | Given advanced training in a specialist field |
6 | Continued as Merchant Marine at age 38 |
6 | Embroiled in legal trouble. |
6 | Promoted to rank 2 |
6 | Is now a 4th Officer |
7 | Continued as Merchant Marine at age 42 |
7 | Lightly injured, no permanent damage. Fully recovered. |
8 | Continued as Merchant Marine at age 46 |
8 | Given advanced training in a specialist field |
8 | Forced to muster out. |
9 | Became a Ground Assault at age 50 |
9 | Is now a Marine |
9 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
10 | Became a Corporate at age 54 |
10 | You befriend a superior in the corporation or the colony. |
10 | Promoted to rank 1 |
11 | Continued as Corporate at age 58 |
11 | Betrayal. Convert an Ally into a Rival or Enemy. |
11 | Forced to continue current assignment |
11 | Promoted to rank 2 |
11 | Is now a Manager |
12 | Continued as Corporate at age 62 |
12 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
13 | Aging Crisis. Owe 30,000 for medical bills. |
13 | Retired at age 66 |
13 | Injured. |
14 | Aging Crisis. Owe 20,000 for medical bills. |