Term | History |
1 | Became a Surveyor at age 18 |
1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
1 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
2 | Continued as Surveyor at age 22 |
2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
3 | Became a Wanderer at age 26 |
4 | Voluntarily left Wanderer |
4 | Became a Physician at age 30 |
4 | Assigned to work on a secret project for a patron or organisation. |
4 | Promoted to rank 1 |
5 | Voluntarily left Physician |
5 | Became a Engineer/Gunner at age 34 |
5 | Is now a Crewman |
5 | Betrayal. Convert an Ally into a Rival or Enemy. |
5 | Attempt at commissioned failed. |
5 | Promoted to Engineer/Gunner rank 1 |
5 | Is now a Able Spacehand |
6 | Continued as Engineer/Gunner at age 38 |
6 | You join a gambling circle on board. |
6 | Promoted to Engineer/Gunner rank 2 |
6 | Is now a Petty Officer, 3rd class |
7 | Voluntarily left Engineer/Gunner |
7 | Switched to Flight at age 42 |
7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 | Switched to Courier at age 46 |
8 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 | Returned to Wanderer at age 50 |
9 | Attacked by enemies that you easily defeat. |
9 | Gain Enemy if you don't already have one. |
10 | Continued as Wanderer at age 54 |
10 | Lightly injured, no permanent damage. Fully recovered. |
11 | Aging Crisis. Owe 40,000 for medical bills. |