Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Advanced training in a specialist field |
2 | Continued as Engineer/Gunner at age 22 |
2 | Vessel participates in a diplomatic mission. |
2 | Promoted to Engineer/Gunner rank 1 |
2 | Is now a Able Spacehand |
3 | Continued as Engineer/Gunner at age 26 |
3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 | Became a Administrator at age 30 |
4 | Is now a Assistant |
4 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 | Promoted to rank 1 |
4 | Is now a Clerk |
5 | Continued as Administrator at age 34 |
5 | Join a conspiracy of nobles that were caught. |
5 | A disaster or war strikes. |
5 | Lost eye or limb. Fully recovered. |
5 | Forced to muster out. |
6 | Became a Artist at age 38 |
6 | Works is especially well received and popular, making you a minor celebrity |
6 | Promoted to rank 1 |
7 | Continued as Artist at age 42 |
7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 | Promoted to rank 2 |
8 | Continued as Artist at age 46 |
8 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
8 | Promoted to rank 3 |
9 | Aging Crisis. Owe 60,000 for medical bills. |
9 | Voluntarily left Artist |
9 | Retired at age 50 |
9 | Gained a contact. |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | A new romantic starts. Gain an Ally. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Birth or Death involving a family member or close friend. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Good fortune |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 | Aging Crisis. Owe 10,000 for medical bills. |