Term | History |
1 | Became a Wanderer at age 18 |
1 | Amnesia. |
1 | Forced to continue current assignment |
1 | Promoted to rank 1 |
2 | Continued as Wanderer at age 22 |
2 | Gained a contact. |
3 | Continued as Wanderer at age 26 |
3 | Nearly killed. Owe 15,000 for medical bills. |
4 | Became a Engineer/Gunner at age 30 |
4 | Is now a Crewman |
4 | Special assignment or duty on board ship. |
4 | Commissioned in Navy/Engineer/Gunner |
4 | Is now a Ensign |
4 | Promoted to Engineer/Gunner officer rank 2 |
4 | Is now a Sublieutenant |
5 | Continued as Engineer/Gunner at age 34 |
5 | Vessel participates in a notable military engagement. |
6 | Continued as Engineer/Gunner at age 38 |
6 | Abuse your position for profit |
6 | Promoted to Engineer/Gunner officer rank 3 |
6 | Is now a Lieutenant |
7 | Voluntarily left Engineer/Gunner |
7 | Became a Worker at age 42 |
7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
8 | Continued as Worker at age 46 |
8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
9 | Became a Enforcer at age 50 |
9 | Involved in a feud with a rival criminal organization. |
9 | Lightly injured, no permanent damage. Fully recovered. |
9 | Promoted to rank 1 |
10 | Continued as Enforcer at age 54 |
10 | Crime pays off. Gain victim as Enemy. |
10 | Promoted to rank 2 |
11 | Aging Crisis. Owe 30,000 for medical bills. |