Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Vessel participates in a diplomatic mission. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 | Attempt at commissioned failed. |
2 | Promoted to Engineer/Gunner rank 2 |
2 | Is now a Petty Officer, 3rd class |
3 | Continued as Engineer/Gunner at age 26 |
3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
3 | Attempt at commissioned failed. |
3 | Promoted to Engineer/Gunner rank 3 |
3 | Is now a Petty Officer, 2nd class |
4 | Continued as Engineer/Gunner at age 30 |
4 | Vessel participates in a notable military engagement. |
4 | Promoted to Engineer/Gunner rank 4 |
4 | Is now a Petty Officer, 1st class |
5 | Continued as Engineer/Gunner at age 34 |
5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
5 | Attempt at commissioned failed. |
5 | Promoted to Engineer/Gunner rank 5 |
5 | Is now a Chief Petty Officer |
6 | Continued as Engineer/Gunner at age 38 |
6 | Injured. Fully recovered. |