Term | History |
1 | Became a Courier at age 18 |
1 | Spend several years jumping from world to world in your scout ship. |
1 | Promoted to rank 1 |
1 | Is now a Scout |
2 | Continued as Courier at age 22 |
2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
2 | Psychologically damaged by your time in the scouts. |
2 | Promoted to rank 2 |
3 | Continued as Courier at age 26 |
3 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 | Promoted to rank 3 |
3 | Is now a Senior Scout |
4 | Voluntarily left Courier |
4 | Became a Scientist at age 30 |
4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
5 | Continued as Scientist at age 34 |
5 | Win a prestigious prize for your work. |
6 | Continued as Scientist at age 38 |
6 | Assigned to work on a secret project for a patron or organisation. |
7 | Voluntarily left Scientist |
7 | Became a Flight at age 42 |
7 | Is now a Crewman |
7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
8 | Became a Performer at age 46 |
8 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
9 | Returned to Courier at age 50 |
9 | Psychologically damaged by your time in the scouts. |
10 | Aging Crisis. Owe 20,000 for medical bills. |
10 | Retired at age 54 |
10 | Gained a contact. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Betrayal. Convert an Ally into a Rival or Enemy. |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Betrayal. Convert an Ally into a Rival or Enemy. |
14 | Aging Crisis. Owe 40,000 for medical bills. |
14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 | Aging Crisis. Owe 60,000 for medical bills. |