Senior Scout Mervin Theodora permalink

Age Sex Str Dex End Int Edu Soc
76 1 (-2) 1 (-2) 1 (-2) 4 (-1) 12 (2) 5 (-1)
Steadfast, Obnoxious, Ill
 
Skills
Animals 0
Art 0
Astrogation 1
Diplomat 1
Drive (Mole) 1
Electronics (Comms) 2
Gun Combat 0
Mechanic 1
Medic 0
Navigation 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Science (Archaeology) 1
Science (Chemistry) 1
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Senior Scout 3 4
Scholar Scientist 0 3
Navy Flight Crewman 0 1
Entertainer Performer 0 1
Retired 0 5
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Psychologically damaged by your time in the scouts.
2Promoted to rank 2
3Continued as Courier at age 26
3When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Promoted to rank 3
3Is now a Senior Scout
4Voluntarily left Courier
4Became a Scientist at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
5Continued as Scientist at age 34
5Win a prestigious prize for your work.
6Continued as Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
7Voluntarily left Scientist
7Became a Flight at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Performer at age 46
8An investigation, tour, project or expedition goes wrong, stranding you far from home.
9Returned to Courier at age 50
9Psychologically damaged by your time in the scouts.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.