Term | History |
1 | Became a Worker at age 18 |
1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 | Continued as Worker at age 22 |
2 | Betrayal. Convert an Ally into a Rival or Enemy. |
3 | Continued as Worker at age 26 |
3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
3 | Gain a criminal contact. |
3 | Promoted to rank 1 |
4 | Continued as Worker at age 30 |
4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
4 | Gain a criminal contact. |
5 | Continued as Worker at age 34 |
5 | Spent time maintaining and using heavy vehicles. |
5 | Forced to muster out. |
6 | Became a Pirate at age 38 |
6 | Is now a Lackey |
6 | You spend months in the dangerous criminal underworld. |
7 | Continued as Pirate at age 42 |
7 | Involved in a feud with a rival criminal organization. |
7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 | Promoted to rank 1 |
7 | Is now a Henchman |
8 | Voluntarily left Pirate |
8 | Switched to Corporate at age 46 |
8 | Your business expands, your corporation grows, or the colony thrives. |
8 | Promoted to rank 1 |
9 | Continued as Corporate at age 50 |
9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
9 | Promoted to rank 2 |
9 | Is now a Manager |
10 | Continued as Corporate at age 54 |
10 | Advanced training in a specialist field. |
10 | Forced to muster out. |
11 | Became a Field Researcher at age 58 |
11 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
11 | Lightly injured, no permanent damage. Fully recovered. |
12 | Aging Crisis. Owe 50,000 for medical bills. |