Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
48 |
|
8 (0) |
1 (-2) |
1 (-2) |
5 (-1) |
9 (1) |
6 (0) |
Candid, Embraces Change |
Skills |
Athletics (Endurance) 1 |
Athletics (Strength) 2 |
Carouse 1 |
Deception 1 |
Drive 0 |
Gun Combat 2 |
Mechanic 2 |
Persuade 1 |
Profession 0 |
Recon 0 |
Seafarer 0 |
Steward 1 |
Streetwise 1 |
Survival 1 |
Vacc Suit 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
Rogue |
Enforcer |
|
1 |
2 |
Drifter |
Barbarian |
|
0 |
1 |
Citizen |
Worker |
|
1 |
2 |
Drifter |
Wanderer |
|
1 |
1 |
|
Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Lightly injured, no permanent damage. Fully recovered. |
2 | Became a Enforcer at age 22 |
2 | Betrayal. Convert an Ally into a Rival or Enemy. |
2 | Promoted to rank 1 |
3 | Continued as Enforcer at age 26 |
3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
4 | Became a Barbarian at age 30 |
4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 | Became a Worker at age 34 |
5 | Your business expands, your corporation grows, or the colony thrives. |
5 | Promoted to rank 1 |
6 | Continued as Worker at age 38 |
6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
7 | Switched to Wanderer at age 42 |
7 | Attacked by enemies and injured. |
7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
7 | Gain Enemy if you don't already have one. |
7 | Promoted to rank 1 |
8 | Aging Crisis. Owe 10,000 for medical bills. |