Crewman Newt Murphy permalink

Age Sex Str Dex End Int Edu Soc
55 4 (-1) 1 (-2) 3 (-1) 8 (0) 3 (-1) 7 (0)
Stately
 
Skills
Art 0
Athletics (Endurance) 1
Drive 0
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Ortillery) 2
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 1
Leadership 1
Medic 1
Melee (Unarmed) 2
Pilot (Small Craft) 2
Profession (Construction) 1
Recon 1
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Marine Marine Support Marine 0 3
Scout Courier 0 1
Drifter Wanderer 2 4
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Severely injured. Fully recovered. Owe 2,500 for medical bills.
2Became a Marine Support at age 22
2Is now a Marine
2Assigned to a black ops mission.
2Attempt at commissioned failed.
3Continued as Marine Support at age 26
3Trapped behind enemy lines.
4Continued as Marine Support at age 30
4Assigned to an assault on an enemy fortress.
4Forced to muster out.
5Became a Courier at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Wanderer at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
7Continued as Wanderer at age 42
7Survived a risky adventure but gained nothing.
8Continued as Wanderer at age 46
8Promoted to rank 2
9Continued as Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.