Term | History |
1 | Became a Barbarian at age 18 |
1 | Find valuable salvage. |
2 | Continued as Barbarian at age 22 |
2 | Attacked by enemies and injured. |
2 | Lightly injured, no permanent damage. Fully recovered. |
2 | Gain Enemy if you don't already have one. |
2 | Promoted to rank 1 |
3 | Continued as Barbarian at age 26 |
3 | You do not know what happened to you. There is a gap in your memory. |
4 | Became a Scientist at age 30 |
4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 | A disaster or war strikes. |
4 | Nearly killed. Owe 6,250 for medical bills. |
4 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
4 | Gain an Enemy |
4 | Promoted to rank 1 |
5 | Continued as Scientist at age 34 |
5 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
6 | Continued as Scientist at age 38 |
6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 | Promoted to rank 2 |
7 | Continued as Scientist at age 42 |
7 | Assigned to work on a secret project for a patron or organisation. |
7 | Promoted to rank 3 |
8 | Continued as Scientist at age 46 |
8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
9 | Became a Engineer/Gunner at age 50 |
9 | Is now a Crewman |
9 | Nearly killed. Fully recovered. |
10 | Aging Crisis. Owe 50,000 for medical bills. |
10 | Retired at age 54 |
10 | Good fortune |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Victim of a crime |
12 | Aging Crisis. Owe 10,000 for medical bills. |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 20,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 50,000 for medical bills. |
14 | A new romantic starts. Gain an Ally. |
15 | Aging Crisis. Owe 20,000 for medical bills. |