Term | History |
1 | Became a Intelligence at age 18 |
1 | Advanced training in a specialist field. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Intelligence at age 22 |
2 | Given specialist training in vehicles. |
2 | Promoted to rank 2 |
2 | Is now a Field Agent |
3 | Continued as Intelligence at age 26 |
3 | Given specialist training in vehicles. |
3 | Promoted to rank 3 |
4 | Continued as Intelligence at age 30 |
4 | Go undercover to investigate an enemy. |
4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
4 | Promoted to rank 4 |
4 | Is now a Special Agent |
5 | Continued as Intelligence at age 34 |
5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 | Became a Line/Crew at age 38 |
6 | Is now a Crewman |
6 | Commanding officer takes an interest in your career. |
6 | Commissioned in Navy/Line/Crew |
6 | Is now a Ensign |
6 | Promoted to Line/Crew officer rank 2 |
6 | Is now a Sublieutenant |
7 | Continued as Line/Crew at age 42 |
7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 | Promoted to Line/Crew officer rank 3 |
7 | Is now a Lieutenant |
8 | Continued as Line/Crew at age 46 |
8 | Vessel participates in a notable military engagement. |
8 | Forced to muster out. |
9 | Aging Crisis. Owe 10,000 for medical bills. |
9 | Retired at age 50 |
9 | Betrayal. Convert an Ally into a Rival or Enemy. |
10 | Aging Crisis. Owe 20,000 for medical bills. |