Term | History |
1 | Became a Explorer at age 18 |
1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
1 | Gain 3 Contacts. Gain 3 Enemies. |
2 | Became a Corporate at age 22 |
2 | You are rewarded for your diligence or cunning. |
2 | Forced to continue current assignment |
2 | Promoted to rank 1 |
3 | Continued as Corporate at age 26 |
3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
4 | Became a Wanderer at age 30 |
4 | Find valuable salvage. |
5 | Continued as Wanderer at age 34 |
5 | Attempted a risky adventure and was injured. |
5 | Injured. |
6 | Continued as Wanderer at age 38 |
6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
7 | Became a Pirate at age 42 |
7 | Is now a Lackey |
7 | You commit a legendary crime. |
7 | Promoted to rank 1 |
7 | Is now a Henchman |
8 | Continued as Pirate at age 46 |
8 | Involved in a gambling ring. |
8 | Promoted to rank 2 |
8 | Is now a Corporal |
9 | Continued as Pirate at age 50 |
9 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
9 | Promoted to rank 3 |
9 | Is now a Sergeant |
10 | Continued as Pirate at age 54 |
10 | Involved in the planning of an impressive heist. |
10 | Forced to muster out. |
11 | Returned to Wanderer at age 58 |
11 | Promoted to rank 1 |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | Continued as Wanderer at age 62 |
12 | Suffer from a life-threatening illness. |
13 | Aging Crisis. Owe 20,000 for medical bills. |