Term | History |
1 | Became a Surveyor at age 18 |
1 | Moved to a new world. |
1 | Promoted to rank 1 |
1 | Is now a Scout |
2 | Continued as Surveyor at age 22 |
2 | Lightly injured, no permanent damage. Fully recovered. |
3 | Became a Intelligence at age 26 |
3 | Gained a contact. |
3 | Promoted to rank 1 |
3 | Is now a Agent |
4 | Continued as Intelligence at age 30 |
4 | Rewarded for a successful mission. |
4 | Promoted to rank 2 |
4 | Is now a Field Agent |
5 | Continued as Intelligence at age 34 |
5 | Established a network of contacts. Gain 1 contacts. |
6 | Continued as Intelligence at age 38 |
6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
7 | Became a Infantry at age 42 |
7 | Is now a Private |
7 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
8 | Became a Performer at age 46 |
8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 | Became a Barbarian at age 50 |
9 | Attacked by enemies that you easily defeat. |
9 | Gain Enemy if you don't already have one. |
9 | Promoted to rank 1 |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Continued as Barbarian at age 54 |
10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Retired at age 58 |
11 | Betrayal. Convert an Ally into a Rival or Enemy. |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Moved to a new world. |
13 | Aging Crisis. Owe 50,000 for medical bills. |