Term | History |
1 | Became a Flight at age 18 |
1 | Is now a Crewman |
1 | Nearly killed. |
2 | Became a Colonist at age 22 |
2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
2 | Promoted to rank 1 |
3 | Continued as Colonist at age 26 |
3 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
4 | Switched to Engineer/Gunner at age 30 |
4 | Advanced training in a specialist field |
4 | Promoted to Engineer/Gunner rank 1 |
4 | Is now a Able Spacehand |
5 | Continued as Engineer/Gunner at age 34 |
5 | Advanced training in a specialist field |
6 | Continued as Engineer/Gunner at age 38 |
6 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
7 | Switched to Line/Crew at age 42 |
7 | Vessel participates in a diplomatic mission. |
7 | Gain a contact. |
8 | Continued as Line/Crew at age 46 |
8 | Advanced training in a specialist field |
8 | Promoted to Line/Crew rank 2 |
8 | Is now a Petty Officer, 3rd class |
9 | Continued as Line/Crew at age 50 |
9 | Vessel participates in a diplomatic mission. |
9 | Promoted to Line/Crew rank 3 |
9 | Is now a Petty Officer, 2nd class |
10 | Continued as Line/Crew at age 54 |
10 | Nearly killed. Fully recovered. |
10 | Forced to muster out. |
11 | Became a Wanderer at age 58 |
11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
11 | Forced to muster out. |
12 | Aging Crisis. Owe 50,000 for medical bills. |
12 | Retired at age 62 |
12 | A new romantic starts. Gain an Ally. |
13 | Aging Crisis. Owe 40,000 for medical bills. |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 20,000 for medical bills. |