Term | History |
1 | Became a Worker at age 18 |
1 | Your business expands, your corporation grows, or the colony thrives. |
2 | Continued as Worker at age 22 |
2 | Gained a contact. |
2 | Promoted to rank 1 |
3 | Continued as Worker at age 26 |
3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 | Continued as Worker at age 30 |
4 | Injured. Fully recovered. Owe 1,250 for medical bills. |
5 | Became a Barbarian at age 34 |
5 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 | Became a Explorer at age 38 |
6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 | Switched to Colonist at age 42 |
7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
8 | Became a Free Trader at age 46 |
8 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 | Returned to Worker at age 50 |
9 | Advanced training in a specialist field. |
9 | Promoted to rank 2 |
9 | Is now a Technician |
10 | Continued as Worker at age 54 |
10 | You are rewarded for your diligence or cunning. |
10 | Promoted to rank 3 |
11 | Continued as Worker at age 58 |
11 | Advanced training in a specialist field. |
11 | Promoted to rank 4 |
11 | Is now a Craftsman |
12 | Continued as Worker at age 62 |
12 | Betrayal. Convert an Ally into a Rival or Enemy. |
12 | Promoted to rank 5 |
13 | Aging Crisis. Owe 10,000 for medical bills. |