Term | History |
1 | Became a Free Trader at age 18 |
1 | Contact with Government. |
2 | Continued as Free Trader at age 22 |
2 | Risk your fortune on a possibility lucrative deal and win. |
2 | Promoted to rank 1 |
3 | Continued as Free Trader at age 26 |
3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
3 | Gain rebels as Enemy |
4 | Became a Colonist at age 30 |
4 | Advanced training in a specialist field. |
4 | Promoted to rank 1 |
5 | Voluntarily left Colonist |
5 | Became a Physician at age 34 |
5 | Win a prestigious prize for your work. |
6 | Continued as Physician at age 38 |
6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
7 | Became a Wanderer at age 42 |
7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 | Became a Engineer/Gunner at age 46 |
8 | Is now a Crewman |
8 | Vessel participates in a diplomatic mission. |
8 | Promoted to Engineer/Gunner rank 1 |
8 | Is now a Able Spacehand |
9 | Continued as Engineer/Gunner at age 50 |
9 | Encounter a Psionic institute. |
9 | Tested for psionic powers |
9 | Forced to continue current assignment |
9 | Promoted to Engineer/Gunner rank 2 |
9 | Is now a Petty Officer, 3rd class |
10 | Continued as Engineer/Gunner at age 54 |
10 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Retired at age 58 |
11 | Moved to a new world. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Gained a contact. |
13 | Aging Crisis. Owe 30,000 for medical bills. |