Crewman Park Oliver permalink

Age Sex Str Dex End Int Edu Soc
60 6 (0) 3 (-1) 1 (-2) 1 (-2) 5 (-1) 6 (0)
Dazzling, Warm Hearted
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 0
Drive 0
Gun Combat 1
Language (Vilani (1st Imperium)) 1
Mechanic 0
Persuade 0
Pilot (Capital Ships) 1
Recon 1
Seafarer 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Navy Engineer/Gunner Crewman 0 1
Agent Corporate Agent 0 1
Drifter Wanderer 0 2
Merchant Free Trader 0 1
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Injured.
3Became a Corporate Agent at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Wanderer at age 30
4Suffer from a life-threatening illness.
5Became a Free Trader at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Switched to Merchant Marine at age 38
6Moved to a new world.
7Continued as Merchant Marine at age 42
7Given advanced training in a specialist field
7Forced to muster out.
8Returned to Wanderer at age 46
8Suffer from a life-threatening illness.
9Switched to Scavenger at age 50
9Suffer from a life-threatening illness.
10Switched to Barbarian at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.