Term | History |
1 | Became a Scientist at age 18 |
1 | Work leads to a considerable breakthrough. |
1 | Forced to continue current assignment |
1 | Promoted to rank 1 |
2 | Continued as Scientist at age 22 |
2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 | Voluntarily left Scientist |
3 | Became a Barbarian at age 26 |
3 | Suffer from a life-threatening illness. |
4 | Became a Explorer at age 30 |
4 | A new romantic starts. Gain an Ally. |
4 | Promoted to rank 1 |
4 | Is now a Scout |
5 | Continued as Explorer at age 34 |
5 | Severely injured. Owe 12,500 for medical bills. |
6 | Became a Free Trader at age 38 |
7 | Voluntarily left Free Trader |
7 | Returned to Explorer at age 42 |
7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
7 | Gain 1 Contacts. Gain 3 Enemies. |
8 | Returned to Barbarian at age 46 |
8 | Suffer from a life-threatening illness. |
9 | Switched to Merchant Marine at age 50 |
9 | Is now a Crewman |
9 | Risk your fortune on a possibility lucrative deal and win. |
9 | Promoted to rank 1 |
9 | Is now a Senior Crewman |
10 | Aging Crisis. Owe 40,000 for medical bills. |
10 | Continued as Merchant Marine at age 54 |
10 | Promoted to rank 2 |
10 | Is now a 4th Officer |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | Continued as Merchant Marine at age 58 |
11 | A good deal ensures you are living the high life for a few years. |
11 | Forced to muster out. |
12 | Aging Crisis. Owe 10,000 for medical bills. |