Able Spacehand Ray Sims permalink

Age Sex Str Dex End Int Edu Soc
81 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 9 (1)
Dignified, Queer
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Seafarer (Personal) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 2
Drifter Barbarian 0 4
Merchant Broker 0 2
Merchant Merchant Marine Crewman 0 1
Merchant Free Trader 0 2
Navy Engineer/Gunner Able Spacehand 1 1
Retired 0 3
 
TermHistory
1Became a Surveyor at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Surveyor at age 22
2Lost eye or limb. Owe 1,250 for medical bills.
3Became a Barbarian at age 26
3Suffer from a life-threatening illness.
4Became a Broker at age 30
4Moved to a new world.
5Continued as Broker at age 34
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Switched to Merchant Marine at age 38
6Is now a Crewman
6Imperial trade restrictions force you out of business.
7Returned to Barbarian at age 42
7Contact with Government.
8Continued as Barbarian at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Free Trader at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Continued as Free Trader at age 54
10Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
11Became a Engineer/Gunner at age 58
11You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
11Promoted to Engineer/Gunner rank 1
11Is now a Able Spacehand
12Voluntarily left Engineer/Gunner
12Returned to Barbarian at age 62
12You do not know what happened to you. There is a gap in your memory.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 60,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 40,000 for medical bills.