Term | History |
1 | Became a Flight at age 18 |
1 | Is now a Crewman |
1 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
2 | Became a Scientist at age 22 |
2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 | Your work is sabotaged by unknown parties. You start again from scratch. |
2 | Gain an Enemy |
3 | Continued as Scientist at age 26 |
3 | Advanced training in a specialist field. |
4 | Continued as Scientist at age 30 |
4 | Assigned to work on a secret project for a patron or organisation. |
4 | Forced to muster out. |
5 | Became a Merchant Marine at age 34 |
5 | Given advanced training in a specialist field |
6 | Continued as Merchant Marine at age 38 |
6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
6 | Gain rebels as Enemy |
6 | Promoted to rank 1 |
6 | Is now a Senior Crewman |
7 | Continued as Merchant Marine at age 42 |
7 | Bankrupted by a rival. Gain the other trader as a Rival. |
8 | Became a Surveyor at age 46 |
8 | Spend several years jumping from world to world in your scout ship. |
9 | Continued as Surveyor at age 50 |
9 | Spend several years jumping from world to world in your scout ship. |
9 | Promoted to rank 1 |
9 | Is now a Scout |
10 | Continued as Surveyor at age 54 |
10 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 | Became a Colonist at age 58 |
11 | Spent time maintaining and using heavy vehicles. |
12 | Continued as Colonist at age 62 |
12 | Life ruined by a criminal gang. Gain the gang as an Enemy |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Retired at age 66 |
13 | A new romantic starts. Gain an Ally. |
14 | Aging Crisis. Owe 30,000 for medical bills. |
14 | Good fortune |
15 | Aging Crisis. Owe 10,000 for medical bills. |