Term | History |
1 | Became a Flight at age 18 |
1 | Is now a Crewman |
1 | Severely injured. Fully recovered. |
2 | Became a Scientist at age 22 |
2 | Birth or Death involving a family member or close friend. |
2 | Forced to continue current assignment |
2 | Promoted to rank 1 |
3 | Continued as Scientist at age 26 |
3 | Advanced training in a specialist field. |
4 | Continued as Scientist at age 30 |
4 | Your work is sabotaged by unknown parties. You start again from scratch. |
5 | Voluntarily left Scientist |
5 | Became a Scavenger at age 34 |
5 | Good fortune |
5 | Promoted to rank 1 |
6 | Continued as Scavenger at age 38 |
6 | Nearly killed. Owe 12,500 for medical bills. |
6 | Forced to continue current assignment |
6 | Promoted to rank 2 |
7 | Continued as Scavenger at age 42 |
7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
8 | Became a Intelligence at age 46 |
8 | Advanced training in a specialist field. |
8 | Promoted to rank 1 |
8 | Is now a Agent |
9 | Continued as Intelligence at age 50 |
9 | Nearly killed. Fully recovered. |
10 | Switched to Barbarian at age 54 |
10 | Attempted a risky adventure and was wildly successful. |
11 | Aging Crisis. Owe 50,000 for medical bills. |
11 | Continued as Barbarian at age 58 |
11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Retired at age 62 |
12 | Gained a contact. |
13 | Aging Crisis. Owe 10,000 for medical bills. |
13 | Moved to a new world. |
14 | Aging Crisis. Owe 30,000 for medical bills. |