Crewman Robert Parlow permalink

Age Sex Str Dex End Int Edu Soc
53 3 (-1) 6 (0) 2 (-2) 2 (-2) 5 (-1) 6 (0)
Direct, Ill
 
Skills
Admin 0
Athletics (Strength) 1
Electronics (Comms) 1
Flyer 0
Gun Combat 2
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Pilot (Small Craft) 1
Recon 0
Science 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Citizen Corporate 0 2
Scout Surveyor 0 2
Drifter Wanderer 0 1
Drifter Scavenger 0 1
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Made lifelong friends. Gain 2 Allies.
1Dropped out of university.
2Became a Line/Crew at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Corporate at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Corporate at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Became a Surveyor at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Injured. Fully recovered. Owe 5,000 for medical bills.
6Continued as Surveyor at age 38
6Psychologically damaged by your time in the scouts.
7Became a Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Scavenger at age 46
8Suffer from a life-threatening illness.