Crewman Ronald Brandy permalink

Age Sex Str Dex End Int Edu Soc Psi
72 2 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 5 (-1) 1 (-2)
Nosy, Feisty
 
Skills
Animals 0
Astrogation 0
Awareness 0
Carouse 1
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat 0
Investigate 1
Language (Zdetl (Zhodani)) 2
Mechanic 0
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 1
Profession (Construction) 1
Recon 1
Stealth 2
Steward 1
Streetwise 2
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 2
Citizen Colonist 0 2
Drifter Wanderer 2 4
Merchant Merchant Marine Crewman 0 2
Entertainer Performer 0 3
 
TermHistory
1Became a Scavenger at age 18
1Promoted to rank 1
2Continued as Scavenger at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Switched to Wanderer at age 30
4Promoted to rank 1
5Continued as Wanderer at age 34
5Attempted a risky adventure and was wildly successful.
6Continued as Wanderer at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
6Promoted to rank 2
7Continued as Wanderer at age 42
7Forced to muster out.
8Returned to Colonist at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Became a Merchant Marine at age 50
9Is now a Crewman
9Victim of a crime
10Continued as Merchant Marine at age 54
10Your ship or starport is destroyed by criminals. Gain them as an Enemy.
11Became a Performer at age 58
11Birth or Death involving a family member or close friend.
12Continued as Performer at age 62
12One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
13Continued as Performer at age 66
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.