Term | History |
1 | Became a Corporate Agent at age 18 |
1 | Go undercover to investigate an enemy. |
1 | Hard times caused by a lack of interstellar trade costs you your job. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Corporate Agent at age 22 |
2 | Good fortune |
3 | Continued as Corporate Agent at age 26 |
3 | Advanced training in a specialist field. |
4 | Continued as Corporate Agent at age 30 |
4 | Accepted a deal with criminal or other figure under investigation. |
5 | Became a Explorer at age 34 |
5 | Injured. Fully recovered. Owe 2,500 for medical bills. |
6 | Became a Ground Assault at age 38 |
6 | Is now a Marine |
6 | Nearly killed. Fully recovered. |
7 | Switched to Courier at age 42 |
7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
7 | Nearly killed. Owe 22,500 for medical bills. |
8 | Continued as Courier at age 46 |
8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
8 | Gain 3 Contacts. Gain 2 Enemies. |
9 | Became a Line/Crew at age 50 |
9 | Is now a Crewman |
9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
9 | Promoted to Line/Crew rank 1 |
9 | Is now a Able Spacehand |
10 | Continued as Line/Crew at age 54 |
10 | Commanding officer takes an interest in your career. |
11 | Continued as Line/Crew at age 58 |
11 | Vessel participates in a diplomatic mission. |
11 | Gain a contact. |
11 | Promoted to Line/Crew rank 2 |
11 | Is now a Petty Officer, 3rd class |
12 | Continued as Line/Crew at age 62 |
12 | Advanced training in a specialist field |
12 | Promoted to Line/Crew rank 3 |
12 | Is now a Petty Officer, 2nd class |
13 | Aging Crisis. Owe 60,000 for medical bills. |