Term | History |
1 | Became a Barbarian at age 18 |
1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 | Became a Courier at age 22 |
2 | Good fortune |
3 | Continued as Courier at age 26 |
3 | Serve as the courier for an important message from the Imperium. |
3 | Promoted to rank 1 |
3 | Is now a Scout |
4 | Continued as Courier at age 30 |
4 | Spend several years jumping from world to world in your scout ship. |
4 | Promoted to rank 2 |
5 | Continued as Courier at age 34 |
5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
5 | Gain 2 Contacts. Gain 1 Enemies. |
6 | Continued as Courier at age 38 |
6 | Perform an exemplary service for the scouts. |
6 | Forced to muster out. |
7 | Became a Colonist at age 42 |
7 | Advanced training in a specialist field. |
7 | Promoted to rank 1 |
8 | Continued as Colonist at age 46 |
8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
9 | Switched to Corporate at age 50 |
9 | Lost eye or limb. Owe 2,500 for medical bills. |
10 | Aging Crisis. Owe 40,000 for medical bills. |
10 | Retired at age 54 |
10 | Moved to a new world. |
11 | Aging Crisis. Owe 60,000 for medical bills. |
11 | A new romantic starts. Gain an Ally. |
12 | Aging Crisis. Owe 40,000 for medical bills. |
12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Accused of a crime |
14 | Aging Crisis. Owe 60,000 for medical bills. |